This session sets up play for players to use a skill but with a get out if they make a mistake. Players need to have get outs so they can try to do the skill without fear.
This session sets up play for players to use a skill but with a get out if they make a mistake. Players need to have get outs so they can try to do the skill without fear.
Set up an area 15x8 yards with a target goal at one end and a row of four cones at the other. We’ve used 10 players and you need balls, bibs and cones.
Use two teams of four players who start in two queues around the edge of the pitch, plus a keeper and a server. If an attacker completes a skill like a U-turn or step over and scores in the goal they get three points for their team. If the attacker plays a one-two with the server and then scores it is just one point. Attackers and defenders take it in turns to go 1v1 against each other. Swap roles after every attacker has had a go.
This replicates players running at each other and support play. Dribbling the ball to start is replicating match-like situations. There are good player battles in this session.
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